AI Insights · Timothy · October 2022
Top 5 Miner Games on iOS in the UK for Q3 2022
Discover the performance of the top 5 miner games on the iOS platform in the United Kingdom during Q3 2022, focusing on their weekly downloads, revenue, and active users.
In Q3 2022, the top 5 miner games on the iOS platform in the United Kingdom showed varying performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at each game's metrics.
Dig Deep, published by Crazy Labs, had a fluctuating trend in weekly downloads, starting strong with around 15.6K in early July and peaking at 34.9K in the last week of July. However, downloads declined sharply to just over 1.3K by the end of September. Active users followed a similar pattern, beginning with approximately 15.1K and reaching a high of 59.4K in early August before falling to around 10.6K by the end of the quarter. Revenue data for this period was not available.
Gold and Goblins: Idle Games by AppQuantum Publishing Ltd showed consistent weekly revenue, averaging between $12K and $19K throughout the quarter. Weekly downloads increased steadily from about 5.4K at the start of July to over 10.7K by the end of September. The game also saw a rise in active users, growing from approximately 24.2K to about 39.3K over the same period.
Idle Miner Tycoon: Money Games, published by Kolibri Games GmbH, maintained stable weekly revenue, generally ranging from $8K to $11K. Weekly downloads showed a peak of 12.5K in early August but dropped to around 4.8K by the end of the quarter. The game’s active users also saw a decrease from about 171.8K in late June to around 151.7K by the end of September.
Ground Digger! by HOMA GAMES had modest weekly downloads, starting at about 2.4K and declining to approximately 661 by the end of September. Active users showed a similar decline, beginning with around 11.8K and dropping to about 7.5K by the end of the quarter. Revenue data for this game was not available.
Finally, Stone Miner from ZPLAY (HK) TECHNOLOGY CO., LIMITED exhibited low weekly revenue, mostly under $200, with several weeks showing no revenue. Weekly downloads fluctuated slightly, beginning at about 1.9K in late June and ending at 1.7K by late September. Active users showed a decline from around 6.9K to about 4.9K over the quarter.
These insights demonstrate the diverse performance of miner games on the iOS platform in the UK. For more detailed data and analyses, visit Sensor Tower.